Large City: Qÿhtvehb Charf Fÿhd

Qÿhtvehb Charf Fÿhd

Qÿhtvehb Charf Fÿhd
Example Undermountain architecture.
StateHobben
ProvenceHatupujuqe Provence
RegionAhê-vîke Forest
Founded1131
Community LeaderLord Glëkê
Area71 km2 (28 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation13762 m (2201 ft)
Average Yearly Precipitation67 cm/y (26 in/y)
Population17013
Population Density239 people per km2 (607 people per mi2)
Town AuraNecromancy
Naming
Native nameQÿhtvehb Charf Fÿhd
Pronunciation/s̼arf/ /fɪ̘d/
Direct Translation[baby; infant] [muscle]
Translation[Not Yet Translated]

Qÿhtvehb Charf Fÿhd (/s̼arf/ /fɪ̘d/ [baby; infant] [muscle]) is a subtropical Large City located in the Hatupujuqe Provence of the Hobben.

The name Qÿhtvehb Charf Fÿhd is derived from the Sylvin language, as Qÿhtvehb Charf Fÿhd was founded by Angela, who was culturaly Undermountain.

Climate

Qÿhtvehb Charf Fÿhd has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 35°C (95°F) and its average temperature during the winter being a warm 26°C (78°F). Qÿhtvehb Charf Fÿhd receives an average of 67 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. Qÿhtvehb Charf Fÿhd covers an area of nearly 71 km2 (28 mi2), and an average elevation of 13762 m (2201 ft) above sea level.

Overview

Qÿhtvehb Charf Fÿhd was founded durring the early 12th century in winter of the year 1131, by Angela. The establishment of Qÿhtvehb Charf Fÿhd suffered from many setbacks, delays, and obsticles, most notably a group of Qÿhtvehb Charf Fÿhd which required millitary assistance exterminate before the community could finish being built.

Qÿhtvehb Charf Fÿhd was built using the conventions of Undermountain durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Charf Fÿhd is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Qÿhtvehb Charf Fÿhd is buildings are arranged arround a network of premissive gravel streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Qÿhtvehb Charf Fÿhd's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The top tier civilian fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Qÿhtvehb Charf Fÿhd seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are smiling, quietly exchanging words with a friend, or simply enjoying the day as they work. It reminds you of an evening at home as everyone dined, having run out of things to talk about and embraced the savory meal before them.

Civic Infrastructure

Qÿhtvehb Charf Fÿhd possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qÿhtvehb Charf Fÿhd has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qÿhtvehb Charf Fÿhd has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Charf Fÿhd. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Charf Fÿhd's parks.

Qÿhtvehb Charf Fÿhd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Charf Fÿhd.

Qÿhtvehb Charf Fÿhd has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qÿhtvehb Charf Fÿhd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qÿhtvehb Charf Fÿhd has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qÿhtvehb Charf Fÿhd has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qÿhtvehb Charf Fÿhd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Charf Fÿhd has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Charf Fÿhd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Charf Fÿhd's public wards, blessings, and other arcane systems.

Qÿhtvehb Charf Fÿhd has an Arcane Academy which provides higher education in the arcane sciences.

Qÿhtvehb Charf Fÿhd possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qÿhtvehb Charf Fÿhd's grid is powered by hydrogalvanic generators.

Qÿhtvehb Charf Fÿhd's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qÿhtvehb Charf Fÿhd has a first rate hospital which caters to anyone in need of long term medical care.

Qÿhtvehb Charf Fÿhd has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Qÿhtvehb Charf Fÿhd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Charf Fÿhd's natural decorations nor waterways.

Qÿhtvehb Charf Fÿhd has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qÿhtvehb Charf Fÿhd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qÿhtvehb Charf Fÿhd has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Qÿhtvehb Charf Fÿhd's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Qÿhtvehb Charf Fÿhd it is impossible to directly or indirectly lie.

The Xtabay near Qÿhtvehb Charf Fÿhd are known to be a mutant strain of the creature.

Qÿhtvehb Charf Fÿhd's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sex to channel Augury energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 33
  • Farmers: 53
  • Farm Laborer: 100
  • Hunters: 60
  • Milk Maids: 48
  • Ranchers: 22
  • Ranch Hands: 45
  • Shepherds: 41
    • Farmland: 69242 m2
    • Cattle and Similar Creatures: 4253
    • Poultry: 51039
    • Swine: 3402
    • Sheep: 170
    • Goats: 34
    • Horses, Mounts, and Beasts of Burden: 1701

Craftsmen

  • Arms and Toolmakers: 36
  • Blacksmiths: 38
  • Bookbinders: 22
  • Buckle-makers: 22
  • Cabinetmakers: 38
  • Candlemakers: 63
  • Carpenters: 50
  • Clothmakers: 45
  • Coach and Harness Makers: 18
  • Coopers: 40
  • Copper, Brass, Tin, Zinc, and Lead Workers: 23
  • Copyists: 16
  • Cutlers: 14
  • Fabricworkers: 38
  • Farrier: 87
  • Furriers: 10
  • Glassworkers: 65
  • Gunsmiths: 39
  • Harness-Makers: 15
  • Hatters: 33
  • Hosiery Workers: 12
  • Jewelers: 19
  • Leatherwrights: 44
  • Locksmiths: 17
  • Matchstick makers: 28
  • Musical Instrument Makers: 26
  • Painters, Structures and Fixtures: 21
  • Paper Workers: 25
  • Plasterers: 23
  • Pursemakers: 28
  • Roofers: 18
  • Ropemakers: 17
  • Rugmakers: 16
  • Saddlers: 34
  • Scabbardmakers: 37
  • Scalemakers: 18
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 16
  • Shoemakers: 16
  • Soap and Tallow Workers: 64
  • Tailors: 91
  • Tanners: 21
  • Upholsterers: 25
  • Watchmakers: 23
  • Weavers: 58
  • Whitesmiths: 13

Merchants

  • Adventuring Goods Retellers: 11
  • Arcana Sellers: 11
  • Beer-Sellers: 23
  • Booksellers: 27
  • Butchers: 42
  • Chandlers: 43
  • Chicken Butchers: 47
  • Entrepreneurs: 17
  • Fine Clothiers: 42
  • Fishmongers: 40
  • Florists: 10
  • Potion Sellers: 28
  • Resellers: 70
  • Spice Merchants: 23
  • Wine-sellers: 32
  • Wheelwright: 27
  • Woodsellers: 16

Service workers

  • Bakers: 77
  • Barbers: 97
  • Coachmen: 24
  • Cooks: 68
  • Doctors: 33
  • Gamekeepers: 27
  • Grooms: 14
  • Hairdressers: 56
  • Healers: 43
  • Housekeepers: 53
  • Housemaids: 100
  • House Stewards: 56
  • Inns: 16
  • Laundry maids: 30
  • Maidservants: 65
  • Nursery Maids: 31
  • Pastrycooks: 53
  • Restaurateur: 58
  • Tavern Keepers: 68

Specialized Laborer

  • Ashworkers: 23
  • Bleachers: 15
  • Chemical Workers: 9
  • Coal Heavers: 35
  • In-Town Couriers: 37
  • Long Haul Couriers: 40
  • Dockyard Workers: 36
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 45
  • Millers: 38
  • Miners: 36
  • Oilmen and Polishers: 26
  • Postmen: 37
  • Pure Finder: 22
  • Skinners: 56
  • Sugar Refiners: 9
  • Tosher: 27
  • Warehousemen: 60
  • Watercarriers: 37
  • Watermen, Bargemen, etc.: 54

Skilled Laborers

  • Accountants: 20
  • Alchemist: 23
  • Clerk: 37
  • Dentists: 16
  • Educators: 54
  • Engineers: 24
  • Gardeners: 17
  • Mages: 13
  • Plumbers: 17
  • Pharmacist: 19
  • Professors: 7
  • Scientists: 12
  • Wizards: 7

Civil Servants

  • Adventurers: 16
  • Bankers: 24
  • Civil Clerks: 37
  • Civic Iudex: 18
  • Consultants: 11
  • Exorcist: 39
  • Fixers: 19
  • Kami Clerk: 31
  • Landlords: 31
  • Lawyers: 20
  • Legend Keepers: 31
  • Militia Officers: 212
  • Monks, Monastic: 48
  • Monks, Civic: 53
  • Historian, Oral: 38
  • Historian, Textual: 20
  • Policemen, Sheriffs, etc.: 40
  • Priests: 73
  • Rangers: 23
  • Rat Catchers: 25
  • Scholars: 25
  • Spiritualist: 34
  • Slayers: 9
  • Storytellers: 64
  • Military Officers: 63

Cottage Industries

  • Brewers: 44
  • Comfort Services: 56
  • Enchanters: 19
  • Herbalists: 20
  • Jaminators: 50
  • Needleworkers: 63
  • Potters: 27
  • Preserve Makers: 50
  • Quilters: 24
  • Seamsters: 77
  • Spinners: 50
  • Tinker: 19
  • Weaver: 40

Artists

  • Actors: 18
  • Architects: 6
  • Bards: 28
  • Costumers: 10
  • Dancers: 20
  • Drafters: 10
  • Engravers: 13
  • Fine Furniture Carpenters: 8
  • Glaziers: 17
  • Inlayers: 16
  • Musicians: 48
  • Painters, Art: 8
  • Playwrights: 18
  • Sculptors, Art: 15
  • Wood Carvers: 63
  • Writers: 63

Produce Industries

  • Butter Churners: 54
  • Canners: 43
  • Cheesmakers: 58
  • Ice Merchants: 7
  • Millers: 34
  • Picklers: 27
  • Smokers: 20
  • Stockmakers: 18
  • Tobacconists: 26
  • Tallowmakers: 37

6438 of Qÿhtvehb Charf Fÿhd's population work within a Foundational Occupation.

9895 of Qÿhtvehb Charf Fÿhd's population do not work in a formal occupation, but do contribute to the local economy. 680 (4%) are noncontributers.

Points of Interest

Qÿhtvehb Charf Fÿhd is accessed from a nearby river via an intricate series of locks.

POI

History

Qÿhtvehb Charf Fÿhd used to be much richer, but something happened in the last 6 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from an attack. One of Qÿhtvehb Charf Fÿhd's local festivals commemorates this miracle.

History